Overview[]
Modding Stellaris requires knowledge of various effects, triggers, scopes and modifiers. Having to memorize these can be quite difficult. This wiki is here to serve as a reference point for those who need to use such things.
Effects[]
Effects are used in functions such as Events, where the modder wants to cause something to occur ingame.
- Global Effects
- Event Effects
- Country Effects
- System Effects
- Planet Effects
- Army Effects
- Ship Effects
- Fleet Effects
- Leader Effects
- Tile Effects
- Pop Effects
- Pop Faction Effects
- Ambient Object Effects
Triggers[]
Triggers are used to check before executing blocks of effects. These are commonly used in Events, as well as many of the files found in the common folder.
- Global Triggers
- War Triggers
- Alliance Triggers
- Sector Triggers
- Country Triggers
- System Triggers
- Planet Triggers
- Army Triggers
- Fleet Triggers
- Ship Triggers
- Leader Triggers
- Tile Triggers
- Pop Triggers
Scopes[]
Scopes are what both triggers and effects are contained in. Imagine a country. When an effect would affect a country, we say that effect is fired on the country scope. Understanding the importance of scopes is key to understanding how to use effects and triggers.
- Understanding Scopes
- Global Scopes
- Cluster Scopes
- System Scopes
- Country Scopes
- Planet Scopes
- Fleet Scopes
- Leader Scopes
- Tile Scopes
- War Scopes
Modifiers[]
Modifiers are variables that control parts of Stellaris' gameplay. These are created internally, and as such you cannot create your own modifier. Modifiers are placed within files such as 00_static_modifiers.txt where they are then referred by effects such as add_modifier, which is used to apply modifiers to scopes.
Localisation<hero description="This wiki contains reference material for modding the game Stellaris." imagename="" cropposition=""></hero>[]
Although localisation is fairly straight forward, there are various syntaxical nuances that are important to know of.